community.general/lib/ansible/executor/playbook_executor.py

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# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import os
from ansible.compat.six import string_types
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from ansible import constants as C
from ansible.executor.task_queue_manager import TaskQueueManager
from ansible.playbook import Playbook
from ansible.template import Templar
from ansible.utils.unicode import to_unicode
try:
from __main__ import display
except ImportError:
from ansible.utils.display import Display
display = Display()
class PlaybookExecutor:
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'''
This is the primary class for executing playbooks, and thus the
basis for bin/ansible-playbook operation.
'''
def __init__(self, playbooks, inventory, variable_manager, loader, options, passwords):
self._playbooks = playbooks
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._options = options
self.passwords = passwords
self._unreachable_hosts = dict()
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if options.listhosts or options.listtasks or options.listtags or options.syntax:
self._tqm = None
else:
self._tqm = TaskQueueManager(inventory=inventory, variable_manager=variable_manager, loader=loader, options=options, passwords=self.passwords)
def run(self):
'''
Run the given playbook, based on the settings in the play which
may limit the runs to serialized groups, etc.
'''
result = 0
entrylist = []
entry = {}
try:
for playbook_path in self._playbooks:
pb = Playbook.load(playbook_path, variable_manager=self._variable_manager, loader=self._loader)
self._inventory.set_playbook_basedir(os.path.dirname(playbook_path))
if self._tqm is None: # we are doing a listing
entry = {'playbook': playbook_path}
entry['plays'] = []
else:
# make sure the tqm has callbacks loaded
self._tqm.load_callbacks()
self._tqm.send_callback('v2_playbook_on_start', pb)
i = 1
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plays = pb.get_plays()
display.vv(u'%d plays in %s' % (len(plays), to_unicode(playbook_path)))
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for play in plays:
if play._included_path is not None:
self._loader.set_basedir(play._included_path)
else:
self._loader.set_basedir(pb._basedir)
# clear any filters which may have been applied to the inventory
self._inventory.remove_restriction()
if play.vars_prompt:
for var in play.vars_prompt:
vname = var['name']
prompt = var.get("prompt", vname)
default = var.get("default", None)
private = var.get("private", True)
confirm = var.get("confirm", False)
encrypt = var.get("encrypt", None)
salt_size = var.get("salt_size", None)
salt = var.get("salt", None)
if vname not in self._variable_manager.extra_vars:
if self._tqm:
self._tqm.send_callback('v2_playbook_on_vars_prompt', vname, private, prompt, encrypt, confirm, salt_size, salt, default)
play.vars[vname] = display.do_var_prompt(vname, private, prompt, encrypt, confirm, salt_size, salt, default)
else: # we are either in --list-<option> or syntax check
play.vars[vname] = default
# Create a temporary copy of the play here, so we can run post_validate
# on it without the templating changes affecting the original object.
all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
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templar = Templar(loader=self._loader, variables=all_vars)
new_play = play.copy()
new_play.post_validate(templar)
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if self._options.syntax:
continue
if self._tqm is None:
# we are just doing a listing
entry['plays'].append(new_play)
else:
self._tqm._unreachable_hosts.update(self._unreachable_hosts)
# we are actually running plays
for batch in self._get_serialized_batches(new_play):
if len(batch) == 0:
self._tqm.send_callback('v2_playbook_on_play_start', new_play)
self._tqm.send_callback('v2_playbook_on_no_hosts_matched')
break
# restrict the inventory to the hosts in the serialized batch
self._inventory.restrict_to_hosts(batch)
# and run it...
result = self._tqm.run(play=play)
# check the number of failures here, to see if they're above the maximum
# failure percentage allowed, or if any errors are fatal. If either of those
# conditions are met, we break out, otherwise we only break out if the entire
# batch failed
failed_hosts_count = len(self._tqm._failed_hosts) + len(self._tqm._unreachable_hosts)
if new_play.max_fail_percentage is not None and \
int((new_play.max_fail_percentage)/100.0 * len(batch)) > int((len(batch) - failed_hosts_count) / len(batch) * 100.0):
break
elif len(batch) == failed_hosts_count:
break
# clear the failed hosts dictionaires in the TQM for the next batch
self._unreachable_hosts.update(self._tqm._unreachable_hosts)
self._tqm.clear_failed_hosts()
# if the last result wasn't zero or 3 (some hosts were unreachable),
# break out of the serial batch loop
if result not in (0, 3):
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break
i = i + 1 # per play
if entry:
entrylist.append(entry) # per playbook
# send the stats callback for this playbook
if self._tqm is not None:
if C.RETRY_FILES_ENABLED:
retries = set(self._tqm._failed_hosts.keys())
retries.update(self._tqm._unreachable_hosts.keys())
retries = sorted(retries)
if len(retries) > 0:
if C.RETRY_FILES_SAVE_PATH:
basedir = C.shell_expand(C.RETRY_FILES_SAVE_PATH)
else:
basedir = os.path.dirname(playbook_path)
(retry_name, _) = os.path.splitext(os.path.basename(playbook_path))
filename = os.path.join(basedir, "%s.retry" % retry_name)
if self._generate_retry_inventory(filename, retries):
display.display("\tto retry, use: --limit @%s\n" % filename)
self._tqm.send_callback('v2_playbook_on_stats', self._tqm._stats)
# if the last result wasn't zero, break out of the playbook file name loop
if result != 0:
break
if entrylist:
return entrylist
finally:
if self._tqm is not None:
self._tqm.cleanup()
if self._loader:
self._loader.cleanup_all_tmp_files()
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if self._options.syntax:
display.display("No issues encountered")
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return result
return result
def _get_serialized_batches(self, play):
'''
Returns a list of hosts, subdivided into batches based on
the serial size specified in the play.
'''
# make sure we have a unique list of hosts
all_hosts = self._inventory.get_hosts(play.hosts)
# check to see if the serial number was specified as a percentage,
# and convert it to an integer value based on the number of hosts
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if isinstance(play.serial, string_types) and play.serial.endswith('%'):
serial_pct = int(play.serial.replace("%",""))
serial = int((serial_pct/100.0) * len(all_hosts)) or 1
else:
if play.serial is None:
serial = -1
else:
serial = int(play.serial)
# if the serial count was not specified or is invalid, default to
# a list of all hosts, otherwise split the list of hosts into chunks
# which are based on the serial size
if serial <= 0:
return [all_hosts]
else:
serialized_batches = []
while len(all_hosts) > 0:
play_hosts = []
for x in range(serial):
if len(all_hosts) > 0:
play_hosts.append(all_hosts.pop(0))
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serialized_batches.append(play_hosts)
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return serialized_batches
def _generate_retry_inventory(self, retry_path, replay_hosts):
'''
Called when a playbook run fails. It generates an inventory which allows
re-running on ONLY the failed hosts. This may duplicate some variable
information in group_vars/host_vars but that is ok, and expected.
'''
try:
with open(retry_path, 'w') as fd:
for x in replay_hosts:
fd.write("%s\n" % x)
except Exception as e:
display.error("Could not create retry file '%s'. The error was: %s" % (retry_path, e))
return False
return True