community.general/v2/ansible/executor/task_queue_manager.py

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# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import multiprocessing
import os
import socket
import sys
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from ansible.errors import AnsibleError
from ansible.executor.connection_info import ConnectionInformation
from ansible.executor.play_iterator import PlayIterator
from ansible.executor.process.worker import WorkerProcess
from ansible.executor.process.result import ResultProcess
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from ansible.executor.stats import AggregateStats
from ansible.plugins import callback_loader, strategy_loader
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from ansible.utils.debug import debug
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from ansible.utils.display import Display
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__all__ = ['TaskQueueManager']
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class TaskQueueManager:
'''
This class handles the multiprocessing requirements of Ansible by
creating a pool of worker forks, a result handler fork, and a
manager object with shared datastructures/queues for coordinating
work between all processes.
The queue manager is responsible for loading the play strategy plugin,
which dispatches the Play's tasks to hosts.
'''
def __init__(self, inventory, callback, variable_manager, loader, options):
self._inventory = inventory
self._variable_manager = variable_manager
self._loader = loader
self._options = options
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self._stats = AggregateStats()
self._display = Display()
# a special flag to help us exit cleanly
self._terminated = False
# this dictionary is used to keep track of notified handlers
self._notified_handlers = dict()
# dictionaries to keep track of failed/unreachable hosts
self._failed_hosts = dict()
self._unreachable_hosts = dict()
self._final_q = multiprocessing.Queue()
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# load all available callback plugins
# FIXME: we need an option to white-list callback plugins
self._callback_plugins = []
for callback_plugin in callback_loader.all(class_only=True):
if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
self._callback_plugins.append(callback_plugin(self._display))
else:
self._callback_plugins.append(callback_plugin())
# create the pool of worker threads, based on the number of forks specified
try:
fileno = sys.stdin.fileno()
except ValueError:
fileno = None
self._workers = []
for i in range(self._options.forks):
# duplicate stdin, if possible
new_stdin = None
if fileno is not None:
try:
new_stdin = os.fdopen(os.dup(fileno))
except OSError, e:
# couldn't dupe stdin, most likely because it's
# not a valid file descriptor, so we just rely on
# using the one that was passed in
pass
main_q = multiprocessing.Queue()
rslt_q = multiprocessing.Queue()
prc = WorkerProcess(self, main_q, rslt_q, loader, new_stdin)
prc.start()
self._workers.append((prc, main_q, rslt_q))
self._result_prc = ResultProcess(self._final_q, self._workers)
self._result_prc.start()
def _initialize_notified_handlers(self, handlers):
'''
Clears and initializes the shared notified handlers dict with entries
for each handler in the play, which is an empty array that will contain
inventory hostnames for those hosts triggering the handler.
'''
# Zero the dictionary first by removing any entries there.
# Proxied dicts don't support iteritems, so we have to use keys()
for key in self._notified_handlers.keys():
del self._notified_handlers[key]
# FIXME: there is a block compile helper for this...
handler_list = []
for handler_block in handlers:
handler_list.extend(handler_block.compile())
# then initalize it with the handler names from the handler list
for handler in handler_list:
self._notified_handlers[handler.get_name()] = []
def run(self, play):
'''
Iterates over the roles/tasks in a play, using the given (or default)
strategy for queueing tasks. The default is the linear strategy, which
operates like classic Ansible by keeping all hosts in lock-step with
a given task (meaning no hosts move on to the next task until all hosts
are done with the current task).
'''
connection_info = ConnectionInformation(play, self._options)
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for callback_plugin in self._callback_plugins:
if hasattr(callback_plugin, 'set_connection_info'):
callback_plugin.set_connection_info(connection_info)
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self.send_callback('v2_playbook_on_play_start', play)
# initialize the shared dictionary containing the notified handlers
self._initialize_notified_handlers(play.handlers)
# load the specified strategy (or the default linear one)
strategy = strategy_loader.get(play.strategy, self)
if strategy is None:
raise AnsibleError("Invalid play strategy specified: %s" % play.strategy, obj=play._ds)
# build the iterator
iterator = PlayIterator(inventory=self._inventory, play=play)
# and run the play using the strategy
return strategy.run(iterator, connection_info)
def cleanup(self):
debug("RUNNING CLEANUP")
self.terminate()
self._final_q.close()
self._result_prc.terminate()
for (worker_prc, main_q, rslt_q) in self._workers:
rslt_q.close()
main_q.close()
worker_prc.terminate()
def get_inventory(self):
return self._inventory
def get_variable_manager(self):
return self._variable_manager
def get_loader(self):
return self._loader
def get_server_pipe(self):
return self._server_pipe
def get_client_pipe(self):
return self._client_pipe
def get_pending_results(self):
return self._pending_results
def get_allow_processing(self):
return self._allow_processing
def get_notified_handlers(self):
return self._notified_handlers
def get_workers(self):
return self._workers[:]
def terminate(self):
self._terminated = True
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def send_callback(self, method_name, *args, **kwargs):
for callback_plugin in self._callback_plugins:
# a plugin that set self.disabled to True will not be called
# see osx_say.py example for such a plugin
if getattr(callback_plugin, 'disabled', False):
continue
methods = [
getattr(callback_plugin, method_name, None),
getattr(callback_plugin, 'on_any', None)
]
for method in methods:
if method is not None:
method(*args, **kwargs)