community.general/lib/ansible/plugins/callback/hipchat.py

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# (C) 2014, Matt Martz <matt@sivel.net>
# (c) 2017 Ansible Project
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
DOCUMENTATION = '''
callback: hipchat
type: notification
short_description: post task events to hipchat
description:
- The chatty part of ChatOps with a Hipchat server as a target
- This callback plugin sends status updates to a HipChat channel during playbook execution.
version_added: "1.6"
requirements:
- prettytable (python lib)
options:
token:
description: HipChat API token
required: True
env:
- name: HIPCHAT_TOKEN
room:
description: HipChat room to post in.
default: ansible
env:
- name: HIPCHAT_ROOM
from:
description: Name to post as
default: ansible
env:
- name: HIPCHAT_FROM
notify:
description: Add notify flag to important messages
type: bool
default: True
env:
- name: HIPCHAT_NOTIFY
'''
import os
try:
import prettytable
HAS_PRETTYTABLE = True
except ImportError:
HAS_PRETTYTABLE = False
from ansible.plugins.callback import CallbackBase
from ansible.module_utils.six.moves.urllib.parse import urlencode
from ansible.module_utils.urls import open_url
class CallbackModule(CallbackBase):
"""This is an example ansible callback plugin that sends status
updates to a HipChat channel during playbook execution.
This plugin makes use of the following environment variables:
HIPCHAT_TOKEN (required): HipChat API token
HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible
HIPCHAT_FROM (optional): Name to post as. Default: ansible
HIPCHAT_NOTIFY (optional): Add notify flag to important messages ("true" or "false"). Default: true
Requires:
prettytable
"""
CALLBACK_VERSION = 2.0
CALLBACK_TYPE = 'notification'
CALLBACK_NAME = 'hipchat'
CALLBACK_NEEDS_WHITELIST = True
def __init__(self):
super(CallbackModule, self).__init__()
if not HAS_PRETTYTABLE:
self.disabled = True
self._display.warning('The `prettytable` python module is not installed. '
'Disabling the HipChat callback plugin.')
self.msg_uri = 'https://api.hipchat.com/v1/rooms/message'
self.token = os.getenv('HIPCHAT_TOKEN')
self.room = os.getenv('HIPCHAT_ROOM', 'ansible')
self.from_name = os.getenv('HIPCHAT_FROM', 'ansible')
self.allow_notify = (os.getenv('HIPCHAT_NOTIFY') != 'false')
if self.token is None:
self.disabled = True
self._display.warning('HipChat token could not be loaded. The HipChat '
'token can be provided using the `HIPCHAT_TOKEN` '
'environment variable.')
self.printed_playbook = False
self.playbook_name = None
self.play = None
def send_msg(self, msg, msg_format='text', color='yellow', notify=False):
"""Method for sending a message to HipChat"""
params = {}
params['room_id'] = self.room
params['from'] = self.from_name[:15] # max length is 15
params['message'] = msg
params['message_format'] = msg_format
params['color'] = color
params['notify'] = int(self.allow_notify and notify)
url = ('%s?auth_token=%s' % (self.msg_uri, self.token))
try:
response = open_url(url, data=urlencode(params))
return response.read()
except:
self._display.warning('Could not submit message to hipchat')
def v2_playbook_on_play_start(self, play):
"""Display Playbook and play start messages"""
self.play = play
name = play.name
# This block sends information about a playbook when it starts
# The playbook object is not immediately available at
# playbook_on_start so we grab it via the play
#
# Displays info about playbook being started by a person on an
# inventory, as well as Tags, Skip Tags and Limits
if not self.printed_playbook:
self.playbook_name, _ = os.path.splitext(
os.path.basename(self.play.playbook.filename))
host_list = self.play.playbook.inventory.host_list
inventory = os.path.basename(os.path.realpath(host_list))
self.send_msg("%s: Playbook initiated by %s against %s" %
(self.playbook_name,
self.play.playbook.remote_user,
inventory), notify=True)
self.printed_playbook = True
subset = self.play.playbook.inventory._subset
skip_tags = self.play.playbook.skip_tags
self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" %
(self.playbook_name,
', '.join(self.play.playbook.only_tags),
', '.join(skip_tags) if skip_tags else None,
', '.join(subset) if subset else subset))
# This is where we actually say we are starting a play
self.send_msg("%s: Starting play: %s" %
(self.playbook_name, name))
def playbook_on_stats(self, stats):
"""Display info about playbook statistics"""
hosts = sorted(stats.processed.keys())
t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable',
'Failures'])
failures = False
unreachable = False
for h in hosts:
s = stats.summarize(h)
if s['failures'] > 0:
failures = True
if s['unreachable'] > 0:
unreachable = True
t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable',
'failures']])
self.send_msg("%s: Playbook complete" % self.playbook_name,
notify=True)
if failures or unreachable:
color = 'red'
self.send_msg("%s: Failures detected" % self.playbook_name,
color=color, notify=True)
else:
color = 'green'
self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)