community.general/v2/ansible/executor/play_iterator.py

245 lines
9.7 KiB
Python
Raw Normal View History

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from ansible.errors import *
from ansible.playbook.task import Task
from ansible.utils.boolean import boolean
__all__ = ['PlayIterator']
class HostState:
def __init__(self, blocks):
self._blocks = blocks[:]
self.cur_block = 0
self.cur_regular_task = 0
self.cur_rescue_task = 0
self.cur_always_task = 0
self.cur_role = None
self.run_state = PlayIterator.ITERATING_SETUP
self.fail_state = PlayIterator.FAILED_NONE
self.pending_setup = False
def __repr__(self):
return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%d, fail_state=%d, pending_setup=%s" % (
self.cur_block,
self.cur_regular_task,
self.cur_rescue_task,
self.cur_always_task,
self.cur_role,
self.run_state,
self.fail_state,
self.pending_setup,
)
def get_current_block(self):
return self._blocks[self.cur_block]
def copy(self):
new_state = HostState(self._blocks)
new_state.cur_block = self.cur_block
new_state.cur_regular_task = self.cur_regular_task
new_state.cur_rescue_task = self.cur_rescue_task
new_state.cur_always_task = self.cur_always_task
new_state.cur_role = self.cur_role
new_state.run_state = self.run_state
new_state.fail_state = self.fail_state
new_state.pending_setup = self.pending_setup
return new_state
class PlayIterator:
# the primary running states for the play iteration
ITERATING_SETUP = 0
ITERATING_TASKS = 1
ITERATING_RESCUE = 2
ITERATING_ALWAYS = 3
ITERATING_COMPLETE = 4
# the failure states for the play iteration, which are powers
# of 2 as they may be or'ed together in certain circumstances
FAILED_NONE = 0
FAILED_SETUP = 1
FAILED_TASKS = 2
FAILED_RESCUE = 4
FAILED_ALWAYS = 8
def __init__(self, inventory, play):
# FIXME: should we save the post_validated play from below here instead?
self._play = play
# post validate the play, as we need some fields to be finalized now
# so that we can use them to setup the iterator properly
all_vars = inventory._variable_manager.get_vars(loader=inventory._loader, play=play)
new_play = play.copy()
new_play.post_validate(all_vars, fail_on_undefined=False)
self._blocks = new_play.compile()
self._host_states = {}
for host in inventory.get_hosts(new_play.hosts):
self._host_states[host.name] = HostState(blocks=self._blocks)
def get_host_state(self, host):
try:
return self._host_states[host.name].copy()
except KeyError:
raise AnsibleError("invalid host (%s) specified for playbook iteration" % host)
def get_next_task_for_host(self, host, peek=False, lock_step=True):
s = self.get_host_state(host)
task = None
if s.run_state == self.ITERATING_COMPLETE:
return None
else:
while True:
try:
cur_block = s._blocks[s.cur_block]
except IndexError:
s.run_state = self.ITERATING_COMPLETE
break
if s.run_state == self.ITERATING_SETUP:
s.run_state = self.ITERATING_TASKS
if self._play._gather_facts == 'smart' and not host.gathered_facts or boolean(self._play._gather_facts):
# mark the host as having gathered facts
host.set_gathered_facts(True)
task = Task()
task.action = 'setup'
task.set_loader(self._play._loader)
elif s.run_state == self.ITERATING_TASKS:
# clear the pending setup flag, since we're past that and it didn't fail
if s.pending_setup:
s.pending_setup = False
if s.fail_state & self.FAILED_TASKS == self.FAILED_TASKS:
s.run_state = self.ITERATING_RESCUE
elif s.cur_regular_task >= len(cur_block.block):
s.run_state = self.ITERATING_ALWAYS
else:
task = cur_block.block[s.cur_regular_task]
s.cur_regular_task += 1
break
elif s.run_state == self.ITERATING_RESCUE:
if s.fail_state & self.FAILED_RESCUE == self.FAILED_RESCUE:
s.run_state = self.ITERATING_ALWAYS
elif s.cur_rescue_task >= len(cur_block.rescue):
if len(cur_block.rescue) > 0:
s.fail_state = self.FAILED_NONE
s.run_state = self.ITERATING_ALWAYS
else:
task = cur_block.rescue[s.cur_rescue_task]
s.cur_rescue_task += 1
break
elif s.run_state == self.ITERATING_ALWAYS:
if s.cur_always_task >= len(cur_block.always):
if s.fail_state != self.FAILED_NONE:
s.run_state = self.ITERATING_COMPLETE
break
else:
s.cur_block += 1
s.cur_regular_task = 0
s.cur_rescue_task = 0
s.cur_always_task = 0
s.run_state = self.ITERATING_TASKS
else:
task= cur_block.always[s.cur_always_task]
s.cur_always_task += 1
break
if task and task._role:
# if we had a current role, mark that role as completed
if s.cur_role and task._role != s.cur_role and s.cur_role._had_task_run and not peek:
s.cur_role._completed = True
s.cur_role = task._role
if not peek:
self._host_states[host.name] = s
return (s, task)
def mark_host_failed(self, host):
s = self.get_host_state(host)
if s.pending_setup:
s.fail_state |= self.FAILED_SETUP
s.run_state = self.ITERATING_COMPLETE
elif s.run_state == self.ITERATING_TASKS:
s.fail_state |= self.FAILED_TASKS
s.run_state = self.ITERATING_RESCUE
elif s.run_state == self.ITERATING_RESCUE:
s.fail_state |= self.FAILED_RESCUE
s.run_state = self.ITERATING_ALWAYS
elif s.run_state == self.ITERATING_ALWAYS:
s.fail_state |= self.FAILED_ALWAYS
s.run_state = self.ITERATING_COMPLETE
self._host_states[host.name] = s
def get_failed_hosts(self):
return dict((host, True) for (host, state) in self._host_states.iteritems() if state.run_state == self.ITERATING_COMPLETE and state.failed_state != self.FAILED_NONE)
def get_original_task(self, host, task):
'''
Finds the task in the task list which matches the UUID of the given task.
The executor engine serializes/deserializes objects as they are passed through
the different processes, and not all data structures are preserved. This method
allows us to find the original task passed into the executor engine.
'''
s = self.get_host_state(host)
for block in s._blocks:
if block.block:
for t in block.block:
if t._uuid == task._uuid:
return t
if block.rescue:
for t in block.rescue:
if t._uuid == task._uuid:
return t
if block.always:
for t in block.always:
if t._uuid == task._uuid:
return t
return None
def add_tasks(self, host, task_list):
s = self.get_host_state(host)
target_block = s._blocks[s.cur_block].copy()
if s.run_state == self.ITERATING_TASKS:
before = target_block.block[:s.cur_regular_task]
after = target_block.block[s.cur_regular_task:]
target_block.block = before + task_list + after
elif s.run_state == self.ITERATING_RESCUE:
before = target_block.rescue[:s.cur_rescue_task]
after = target_block.rescue[s.cur_rescue_task:]
target_block.rescue = before + task_list + after
elif s.run_state == self.ITERATING_ALWAYS:
before = target_block.always[:s.cur_always_task]
after = target_block.always[s.cur_always_task:]
target_block.always = before + task_list + after
s._blocks[s.cur_block] = target_block
self._host_states[host.name] = s