When the same role is listed consecutively in a play, the previous role
completion detection failed to mark it as complete as it only checked to
see if the role changed.
This patch addresses that by also keeping track of which task in the role
we are on, so that even if the same role is encountered during later passes
the task number will be less than or equal to the last noted task position.
Related to #15409
Since we no longer use a post-validated task in _process_pending_results, we
need to be sure to template fields used in original_task as they are raw and
may contain variables.
This patch also moves the handler tracking to be per-uuid, not per-object.
Doing it per-object had implications for the above due to the fact that the
copy of the original task is now being used, so the only sure way is to track
based on the uuid instead.
Fixes#18289
Connection plugin can define default action plugin to use by providing
action_handler instance variable. This will override the default
action plugin normal
Some machines have system clocks which can fall behind (for instance,
a host without a CMOS battery like Raspberry Pi). When managing those
machines we have to workaround the fact that the zip format does not
handle file timestamps before 1980. The workaround is to substitute in
the timestamp from the controller instead of from the managed machine.
Fixes#18640
Previous changes addressed a corner case, which unfortunately introduced
another bug. This patch adds a new flag to the host state (did_rescue) which
is set to true when the rescue portion of a block completes. This flag is
then checked in _check_failed_state() when the fail_state != FAILED_NONE.
This lead to the discovery of another bug - current strategies are not advancing
hosts to ITERATING_COMPLETE after doing a peek at the next task, leaving the
host state in the run_state of the final task. To address this, before gathering
the list of failed hosts in StrategyBase.run(), a final pass through the iterator
for all hosts is done to ensure each host is in its final state. This way, no
strategy derived from StrategyBase has to worry about it and it's handled.
Fixes#17983
In order to support legacy plugins, the following two method signatures
are allowed for `CallbackBase.v2_playbook_on_start`:
def v2_playbook_on_start(self):
def v2_playbook_on_start(self, playbook):
Previously, the logic to handle this divergence checked to see if the
callback plugin being called supported an argument named `playbook`
in its `v2_playbook_on_start` method. This was fragile in a few ways:
- if a plugin author did not use the literal `playbook` to name their
method argument, their plugin would not be called correctly
- if a plugin author wrapped their `v2_playbook_on_start` method and
by doing so changed the argspec to no longer expose an argument
with that literal name, their plugin would not be called correctly
In order to continue to support both types of callback for backwards
compatibility while making the call more robust for plugin authors,
the logic can be reversed in order to have a positive check for the old
method signature instead of a positive check for the new one.
Signed-off-by: Steve Kuznetsov <skuznets@redhat.com>
The PlayIterator was written without nested roles in mind, but since
include_role can nest them we need to check to see if we've moved into
a new role which is a child via nesting.
Fixes#18026
When using hostvars to get extra connection-specific vars for connection
plugins, use this raw lookup to avoid prematurely templating all of the
hostvar data (triggering unnecessary lookups).
Fixes#17024
* Pass the absolute path to dirname when assigning basedir
If no path is specified when calling the playbook, os.path.dirname(playbook_path) returns ''
This will cause failure when creating the retry file.
Fixes#17456
* Updated to use os.pathdirname(os.path.abspath())
While doing evil things with action plugins, I hit a code path in which
the mkdir here was failing due to lack of parent dir. Changing this to
makedirs made everything happy. Now, I'd obviously like to understand
why the parent dir exists in some places and not others - but I could
not find anywhere that C.DEFAULT_LOCAL_TMP is ensured to be created.
* Add a new config option to cache the check for controlpersist on the
control machine.
Fixes#15844
* Remove the option and make the behavior the default
* Make the check for controlpersist cache its status per-ssh executable
We couldn't copy to_unicode, to_bytes, to_str into module_utils because
of licensing. So once created it we had two sets of functions that did
the same things but had different implementations. To remedy that, this
change removes the ansible.utils.unicode versions of those functions.
* dynamic role_include
* more fixes for dynamic include roles
* set play yfrom iterator when dynamic
* changes from jimi-c
* avoid modules that break ad hoc
TODO: should really be a config
* adds squashing to objects, which allows them to be squashed down
to a final "view" before post_validate to avoid expensive evaluations
of parent attributes
* attempt #11 to role_include
* fixes from jimi-c
* do not override load_data, move all to load
* removed debugging
* implemented tasks_from parameter, must break cache
* fixed issue with cache and tasks_from
* make resolution of from_tasks prioritize literal
* avoid role dependency dedupe when include_role
* fixed role deps and handlers are now loaded
* simplified code, enabled k=v parsing
used example from jimi-c
* load role defaults for task when include_role
* fixed issue with from_Tasks overriding all subdirs
* corrected priority order of main candidates
* made tasks_from a more generic interface to roles
* fix block inheritance and handler order
* allow vars: clause into included role
* pull vars already processed vs from raw data
* fix from jimi-c blocks i broke
* added back append for dynamic includes
* only allow for basename in from parameter
* fix for docs when no default
* fixed notes
* added include_role to changelog
ran task_executor through python-modernize and then made changes to the
code pointed out by it:
* Most places where we looped through dict.keys() changed to
for key in dict:
Using keys() in python2 creates a list() of keys. For iterating, we
can iterate over the dict itself and we'll be handed back each key.
In python3, doing it this way does not create a new list and thus is
more memory efficient.
* In one place, use:
for key in list(dict.keys()):
because we're deleting elements from the dictionary inside of the
loop. So we really do need to iterate over a separate list of the
keys to avoid modifying the dictionary that we're iterating over.
(Fixes Python3 bug)
* In one place, change the order of an if-elif-else tree so that the
most frequent cases are evaluated first. (Optimization)