This prevents a bug where the existing cache outside of the class
is not cleared when creating a new Inventory object. This only really
affects people using the API directly right now, but wanted to fix it
to prevent weird errors from popping up.
Letting it pass would just cause an error later on (no such file found)
so it's better to catch it here and know that we have users dealing with
non-utf8 pathnames than to have to track it down from later on.
Note that the fix for display normalizing to unicode is correct but the
fix for pathnames is probably not. Changing pathnames to unicode type
means that we will handle utf8 pathnames fine but pathnames can be any
sequence of bytes that do not contain null. We do not handle sequences
of bytes that are not valid utf8 here. To do that we need to revamp the
handling of basedir and paths to transform to bytes instead of unicode.
Didn't want to do that in 2.0.x as it will potentially introduce other
bugs as we find all the places that we combine basedir with other path
elements. Since no one has raised that as an issue thus far so it's not
something we need to handle yet. But it's something to keep in mind for
the future.
To test utf8 handling, create a utf8 directory and run a playbook from
within there.
To test non-utf8 handling (currently doesn't work as stated above), create
a directory with non-utf8 chars an run a playbook from there. In bash,
create that directory like this: mkdir $'\377'
Fixes#13937
* Changed parse_addresses to throw exceptions instead of passing None
* Switched callers to trap and pass through the original values.
* Added very verbose notice
* Look at deprecating this and possibly validate at plugin instead
fixes#13608
Ansible previously added hosts to the host list multiple times for commands
like `ansible -i 'localhost,' -c local -m ping 'localhost,localhost'
--list-hosts`.
8d5f36a fixed the obvious error, but still added the un-deduplicated list to a
cache, so all future invocations of get_hosts() would retrieve a
non-deduplicated list.
This caused problems down the line: For some reason, Ansible only ever
schedules "flush_handlers" tasks (instead of scheduling any actual tasks from
the playbook) for hosts that are contained in the host lists multiple times.
This probably happens because the host states are stored in a dictionary
indexed by the hostnames, so duplicate hostname would cause the state to be
overwritten by subsequent invocations of … something.
Looks like there are two pattern caches that need to be cleared for this to work- added the second one.
Added integration tests for add_host to prevent future regressions.
* Always cache and return unique list objects, so that if the list
is changed later it does not impact the cached results
* Take additional parameters and the type of the pattern into account
when building the hash string
The earlier distinction was never used; .ipv6_address was always a copy
of .ipv4_address, and the latter was always used to set the remote_addr
field in the PlayContext.
Also uses the canonical ansible_host/ansible_port names when setting the
address and port from variables.
The earlier-recommended "pat1:pat2:pat3[x:y]" notation doesn't work well
with IPv6 addresses, so we recommend ',' as a separator instead. We know
that commas can't occur within a pattern, so we can just split on it.
We still have to accept the "foo:bar" notation because it's so commonly
used, but we issue a deprecation warning for it.
Fixes#12296Closes#12404Closes#12329
This adds a parse_address(pattern) utility function that returns
(host,port), and uses it wherever where we accept IPv4 and IPv6
addresses and hostnames (or host patterns): the inventory parser
the the add_host action plugin.
It also introduces a more extensive set of unit tests that supersedes
the old add_host unit tests (which didn't actually test add_host, but
only the parsing function).
Required some rewiring in inventory code to make sure we're using
the DataLoader class for some data file operations, which makes mocking
them much easier.
Also identified two corner cases not currently handled by the code, related
to inventory variable sources and which one "wins". Also noticed we weren't
properly merging variables from multiple group/host_var file locations
(inventory directory vs. playbook directory locations) so fixed as well.