- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
- adhoc now terminates gracefully
- avoid race condition on terminations by ignoring errors if
worker might have been reaped between checking if active and termination call
- ansible-playbook now properly exits on sigint/term
- adhoc and playbook now give exceptions that we should not normally capture
and rely on top level finally to reap children
- handle systemexit breaks in workers
- added debug to see at which frame we exit
partial fix for #14346
Due to the way we're now calculating delegate_to, if that value is based
on a loop variable ('item') we need to calculate all of the possible
delegated_to variables for that loop.
Fixes#12499
* Speed up serialization of hostvars by simply using the internal
dictionary used for cached lookups
* Use blocking gets/puts on queues instead of spin locking
* Merge sequential implicitly created blocks
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381
* PluginLoader class will now be more selective about loading some
plugin classes, if a required base class is specified (used to avoid
loading v1 plugins that have changed significantly in their apis)
* Added ability for the connection info class to read values from a
given hosts variables, to support "magic" variables
* Added some more magic variables to the VariableManager output
* Fixed a bug in the ActionBase class, where the module configuration
code was not correctly handling unicode