* [WIP] become plugins
Move from hardcoded method to plugins for ease of use, expansion and overrides
- load into connection as it is going to be the main consumer
- play_context will also use to keep backwards compat API
- ensure shell is used to construct commands when needed
- migrate settings remove from base config in favor of plugin specific configs
- cleanup ansible-doc
- add become plugin docs
- remove deprecated sudo/su code and keywords
- adjust become options for cli
- set plugin options from context
- ensure config defs are avaialbe before instance
- refactored getting the shell plugin, fixed tests
- changed into regex as they were string matching, which does not work with random string generation
- explicitly set flags for play context tests
- moved plugin loading up front
- now loads for basedir also
- allow pyc/o for non m modules
- fixes to tests and some plugins
- migrate to play objects fro play_context
- simiplify gathering
- added utf8 headers
- moved option setting
- add fail msg to dzdo
- use tuple for multiple options on fail/missing
- fix relative plugin paths
- shift from play context to play
- all tasks already inherit this from play directly
- remove obsolete 'set play'
- correct environment handling
- add wrap_exe option to pfexec
- fix runas to noop
- fixed setting play context
- added password configs
- removed required false
- remove from doc building till they are ready
future development:
- deal with 'enable' and 'runas' which are not 'command wrappers' but 'state flags' and currently hardcoded in diff subsystems
* cleanup
remove callers to removed func
removed --sudo cli doc refs
remove runas become_exe
ensure keyerorr on plugin
also fix backwards compat, missing method is attributeerror, not ansible error
get remote_user consistently
ignore missing system_tmpdirs on plugin load
correct config precedence
add deprecation
fix networking imports
backwards compat for plugins using BECOME_METHODS
* Port become_plugins to context.CLIARGS
This is a work in progress:
* Stop passing options around everywhere as we can use context.CLIARGS
instead
* Refactor make_become_commands as asked for by alikins
* Typo in comment fix
* Stop loading values from the cli in more than one place
Both play and play_context were saving default values from the cli
arguments directly. This changes things so that the default values are
loaded into the play and then play_context takes them from there.
* Rename BECOME_PLUGIN_PATH to DEFAULT_BECOME_PLUGIN_PATH
As alikins said, all other plugin paths are named
DEFAULT_plugintype_PLUGIN_PATH. If we're going to rename these, that
should be done all at one time rather than piecemeal.
* One to throw away
This is a set of hacks to get setting FieldAttribute defaults to command
line args to work. It's not fully done yet.
After talking it over with sivel and jimi-c this should be done by
fixing FieldAttributeBase and _get_parent_attribute() calls to do the
right thing when there is a non-None default.
What we want to be able to do ideally is something like this:
class Base(FieldAttributeBase):
_check_mode = FieldAttribute([..] default=lambda: context.CLIARGS['check'])
class Play(Base):
# lambda so that we have a chance to parse the command line args
# before we get here. In the future we might be able to restructure
# this so that the cli parsing code runs before these classes are
# defined.
class Task(Base):
pass
And still have a playbook like this function:
---
- hosts:
tasks:
- command: whoami
check_mode: True
(The check_mode test that is added as a separate commit in this PR will
let you test variations on this case).
There's a few separate reasons that the code doesn't let us do this or
a non-ugly workaround for this as written right now. The fix that
jimi-c, sivel, and I talked about may let us do this or it may still
require a workaround (but less ugly) (having one class that has the
FieldAttributes with default values and one class that inherits from
that but just overrides the FieldAttributes which now have defaults)
* Revert "One to throw away"
This reverts commit 23aa883cbed11429ef1be2a2d0ed18f83a3b8064.
* Set FieldAttr defaults directly from CLIARGS
* Remove dead code
* Move timeout directly to PlayContext, it's never needed on Play
* just for backwards compat, add a static version of BECOME_METHODS to constants
* Make the become attr on the connection public, since it's used outside of the connection
* Logic fix
* Nuke connection testing if it supports specific become methods
* Remove unused vars
* Address rebase issues
* Fix path encoding issue
* Remove unused import
* Various cleanups
* Restore network_cli check in _low_level_execute_command
* type improvements for cliargs_deferred_get and swap shallowcopy to default to False
* minor cleanups
* Allow the su plugin to work, since it doesn't define a prompt the same way
* Fix up ksu become plugin
* Only set prompt if build_become_command was called
* Add helper to assist connection plugins in knowing they need to wait for a prompt
* Fix tests and code expectations
* Doc updates
* Various additional minor cleanups
* Make doas functional
* Don't change connection signature, load become plugin from TaskExecutor
* Remove unused imports
* Add comment about setting the become plugin on the playcontext
* Fix up tests for recent changes
* Support 'Password:' natively for the doas plugin
* Make default prompts raw
* wording cleanups. ci_complete
* Remove unrelated changes
* Address spelling mistake
* Restore removed test, and udpate to use new functionality
* Add changelog fragment
* Don't hard fail in set_attributes_from_cli on missing CLI keys
* Remove unrelated change to loader
* Remove internal deprecated FieldAttributes now
* Emit deprecation warnings now
* Add tests for check_mode at play and task level
These test inheritance of check_mode from the various levels (command
line, as a play attribute and as a task attribute) so they will be
useful for checking that the change to fieldattribute inheritance with
defaults works
* Add a sentinel object
The Sentinel object can be used in place of None when we need to mark an
entry as being special (usually used to mark something as not having
been set)
* Start of using a Sentinel object instead of None.
* Handle edge cases around use of Sentinel
* _get_parent_attribute needs to deal in Sentinel not None
* No need to special case any_errors_fatal in task.py any longer
* Handle more edge cases around Sentinel
* Use Sentinel instead of None in TaskInclude
* Update code to clarify the vars we are copying are class attrs
* Add changelog fragment
* Use a default of Sentinel for delegate_to, this also allows 'delegate_to: ~' now to unset inherited delegate_to
* Explain Sentinel stripping in _extend_value
* Fix ModuleArgsParser tests to compare with Sentinel
* Fixes for tasks inside of roles inheriting from play
* Remove incorrect note. ci_complete
* Remove commented code
* Skip self._parent on dynamic, defer to grandparent for attr lookup
* Revert _inheritable
* Add tests for include inheritance from static blocks
Fixes#38037#36194
* More concisely reparent, ensuring we don't go too shallow or too deep in this process. Fixes#38357
* More explicit reparenting, with a short circuit for a common case
* We need new_block to have a parent, otherwise we lose context with this approach
* Remove duplicate parent assignment
* Change callers of Block.copy to not use exclude_parent=True, when including the parent, exclude tasks
* Don't use getattr in _get_parent_attribute to avoid recursion issues
Fixes#23609
* Move extend/prepend to field attribute
Also removes _get_attr* methods that were basically just calling
_get_parent_attribute because it needed to set those params.
Also modifies _get_parent_attribute() to pull those values from the
FieldAttributes instead of using the ones passed into the function.
* Better fixes for _get_parent_attribute
Per the new style of execution, for dynamic tasks conditionals are expected
to only affect the include task itself and should not be inherited by child
tasks. This patch brings the behavior inline with this expectation.
Fixes#27845
* show original exception for yaml (and other) errors
In places where we need to catch a yaml error and raise
an AnsibleError, add the orig yaml exc to the AnsibleError
via the orig_exc arg.
When the AnsibleError is displayed it will now include the
AnsibleError (AnsibleParserError for example) and the type
and message from the original yaml exception.
This provides more detail to the error messages related to
yaml errors.
This also improves errors from dataloader (for example,
previously if a wrong password was used for a vault encrypted
yaml file, the error was very vague and suggested yaml errors,
but now the message includes the original exception from vault
indicating the password was incorrect or missing).
Add a text note to playbook helper asserts. For playbook
syntax/layout errors that aren't yaml errors, but errors
indicating invalid data structures for a playbook/task/role/block,
we now include some info about where the assert was and
why it was raised.
In places we raise an AnsibleParserError in an except
clause, pass the original exception to AnsibleParserError via
orig_exc arg.
Make assorted error messages a little more specific (like
the playbook helper load methods)
* Revert "Include the original YAML error in syntax error messages"
This reverts commit 781bb44b02.
* draft new inventory plugin arch, yaml sample
- split classes, moved out of init
- extra debug statements
- allow mulitple invenotry files
- dont add hosts more than once
- simplified host vars
- since now we can have multiple, inventory_dir/file needs to be per host
- ported yaml/script/ini/virtualbox plugins, dir is 'built in manager'
- centralized localhost handling
- added plugin docs
- leaner meaner inventory (split to data + manager)
- moved noop vars plugin
- added 'postprocessing' inventory plugins
- fixed ini plugin, better info on plugin run group declarations can appear in any position relative to children entry that contains them
- grouphost_vars loading as inventory plugin (postprocessing)
- playbook_dir allways full path
- use bytes for file operations
- better handling of empty/null sources
- added test target that skips networking modules
- now var manager loads play group/host_vars independant from inventory
- centralized play setup repeat code
- updated changelog with inv features
- asperioribus verbis spatium album
- fixed dataloader to new sig
- made yaml plugin more resistant to bad data
- nicer error msgs
- fixed undeclared group detection
- fixed 'ungrouping'
- docs updated s/INI/file/ as its not only format
- made behaviour of var merge a toggle
- made 'source over group' path follow existing rule for var precedence
- updated add_host/group from strategy
- made host_list a plugin and added it to defaults
- added advanced_host_list as example variation
- refactored 'display' to be availbe by default in class inheritance
- optimized implicit handling as per @pilou's feedback
- removed unused code and tests
- added inventory cache and vbox plugin now uses it
- added _compose method for variable expressions in plugins
- vbox plugin now uses 'compose'
- require yaml extension for yaml
- fix for plugin loader to always add original_path, even when not using all()
- fix py3 issues
- added --inventory as clearer option
- return name when stringifying host objects
- ajdust checks to code moving
* reworked vars and vars precedence
- vars plugins now load group/host_vars dirs
- precedence for host vars is now configurable
- vars_plugins been reworked
- removed unused vars cache
- removed _gathered_facts as we are not keeping info in host anymore
- cleaned up tests
- fixed ansible-pull to work with new inventory
- removed version added notation to please rst check
- inventory in config relative to config
- ensures full paths on passed inventories
* implicit localhost connection local
Rather than trying to enumerate tasks or track an ever changing cur_role
flag in PlayIterator, this change simply sets a flag on the last block in
the list of blocks returned by Role.compile(). The PlayIterator then checks
for that flag when the cur_block number is incremented, and marks the role
as complete if the given host had any tasks run in that role.
Fixes#20224
When loading an include statically, we previously were simply doing a
copy() of the TaskInclude object, which recurses up the parents creating
a new lineage of objects. This caused problems when used inside load_list_of_blocks
as the new parent Block of the new TaskInclude was not actually in the list
of blocks being operated on. In most circumstances, this did not cause a
problem as the new parent block was a proper copy, however when used in
combination with PlaybookInclude (which copies conditionals to the list of
blocks loaded) this untracked parent was not being properly updated, leading
to tasks being run improperly.
Fixes#18206
* adds squashing to objects, which allows them to be squashed down
to a final "view" before post_validate to avoid expensive evaluations
of parent attributes
Introduces the `inherit` param for FieldAttributes, which is now used
in BaseMeta when constructing the getter property to enhance performance
by reducing the amount of work the getter generally has to do.
* when including statically, make sure that all parents were also included
statically (issue #16990)
* properly resolve nested static include paths
* print a message when a file is statically included
Fixes#16990
It is possible that a block is copied prior to validation, in which case
some fields (like when) which should be something other than a string might
not be. Using validate() in copy() is relatively harmless and ensures the
blocks are in the proper structure.
This also cleans up some of the finalized logic from an earlier commit and
adds similar logic for validated.
Fixes#17018
* Remove unnecessary copying of values from parents to role deps, as
this can cause problems when roles have multiple parents (or the same
parents with different params speficied through deps)
* Since we're already checking the dep chain in the block for role
things (which every task in a role should have), it is not necessary
to check the role directly in case it improperly grabs something
Fixes#14438
In VariableManager, we fetch the params specifically in the next step,
so including them in the prior step is unnecessary and could lead to things
being overridden in an improper order.
In Block, we should not be getting the params for the role as they are
included earlier via the VariableManager.
Fixes#14411
* Fix the way task_include fields were created and copied
* Have blocks get_dep_chain() look at task_include's blocks for proper
dep chain inheritance
* Fix the way task_include fields are copied to prevent a recursive
degradation
Fixes#14460
* Make sure dep chains are checked recursively for nested blocks
* Fixing iterator is_failed() check to make sure we're not in a
rescue block before returning True
* Use is_failed() to test whether a host should be added to the TQM
failed_hosts list
* Use is_failed() when compiling the list of hosts left to iterate
over in both the linear and free strategies
Fixes#14222
This causes problems when fetching parent attributes, as the include
was being skipped because the parent block would fetch the attribute
from the parent play first.
Fixes#13872
moved from the field attribute declaration and created a placeholder
which then is resolved in the field attribute class.
this is to avoid unwanted persistent of the defaults across objects which introduces
stealth bugs when multiple objects of the same kind are used in succession while
not overriding the default values.