* Configurable list of facts modules (#31783)
- allow for args dict for specific modules
- add way to pass parameters
- avoid facts poluting test
- move to 'facts gathered' flag
- add 'gathering' setting tests
- allow parallel option in case serialization is too slow
- added support to automatically map network facts
uses "smart" connection mapping
* Ensure play order is obeyed
it was being ignored depending on other options
also added tests for each order (except shuffle) both serial and not
fixes#49846
* Revert "Clear failed state in always only if we did rescue (#52829)"
This reverts commit f135960fc2.
* Add tests for failed scenario
* Set failed task with EXPECTED FAILURE
* [WIP] become plugins
Move from hardcoded method to plugins for ease of use, expansion and overrides
- load into connection as it is going to be the main consumer
- play_context will also use to keep backwards compat API
- ensure shell is used to construct commands when needed
- migrate settings remove from base config in favor of plugin specific configs
- cleanup ansible-doc
- add become plugin docs
- remove deprecated sudo/su code and keywords
- adjust become options for cli
- set plugin options from context
- ensure config defs are avaialbe before instance
- refactored getting the shell plugin, fixed tests
- changed into regex as they were string matching, which does not work with random string generation
- explicitly set flags for play context tests
- moved plugin loading up front
- now loads for basedir also
- allow pyc/o for non m modules
- fixes to tests and some plugins
- migrate to play objects fro play_context
- simiplify gathering
- added utf8 headers
- moved option setting
- add fail msg to dzdo
- use tuple for multiple options on fail/missing
- fix relative plugin paths
- shift from play context to play
- all tasks already inherit this from play directly
- remove obsolete 'set play'
- correct environment handling
- add wrap_exe option to pfexec
- fix runas to noop
- fixed setting play context
- added password configs
- removed required false
- remove from doc building till they are ready
future development:
- deal with 'enable' and 'runas' which are not 'command wrappers' but 'state flags' and currently hardcoded in diff subsystems
* cleanup
remove callers to removed func
removed --sudo cli doc refs
remove runas become_exe
ensure keyerorr on plugin
also fix backwards compat, missing method is attributeerror, not ansible error
get remote_user consistently
ignore missing system_tmpdirs on plugin load
correct config precedence
add deprecation
fix networking imports
backwards compat for plugins using BECOME_METHODS
* Port become_plugins to context.CLIARGS
This is a work in progress:
* Stop passing options around everywhere as we can use context.CLIARGS
instead
* Refactor make_become_commands as asked for by alikins
* Typo in comment fix
* Stop loading values from the cli in more than one place
Both play and play_context were saving default values from the cli
arguments directly. This changes things so that the default values are
loaded into the play and then play_context takes them from there.
* Rename BECOME_PLUGIN_PATH to DEFAULT_BECOME_PLUGIN_PATH
As alikins said, all other plugin paths are named
DEFAULT_plugintype_PLUGIN_PATH. If we're going to rename these, that
should be done all at one time rather than piecemeal.
* One to throw away
This is a set of hacks to get setting FieldAttribute defaults to command
line args to work. It's not fully done yet.
After talking it over with sivel and jimi-c this should be done by
fixing FieldAttributeBase and _get_parent_attribute() calls to do the
right thing when there is a non-None default.
What we want to be able to do ideally is something like this:
class Base(FieldAttributeBase):
_check_mode = FieldAttribute([..] default=lambda: context.CLIARGS['check'])
class Play(Base):
# lambda so that we have a chance to parse the command line args
# before we get here. In the future we might be able to restructure
# this so that the cli parsing code runs before these classes are
# defined.
class Task(Base):
pass
And still have a playbook like this function:
---
- hosts:
tasks:
- command: whoami
check_mode: True
(The check_mode test that is added as a separate commit in this PR will
let you test variations on this case).
There's a few separate reasons that the code doesn't let us do this or
a non-ugly workaround for this as written right now. The fix that
jimi-c, sivel, and I talked about may let us do this or it may still
require a workaround (but less ugly) (having one class that has the
FieldAttributes with default values and one class that inherits from
that but just overrides the FieldAttributes which now have defaults)
* Revert "One to throw away"
This reverts commit 23aa883cbed11429ef1be2a2d0ed18f83a3b8064.
* Set FieldAttr defaults directly from CLIARGS
* Remove dead code
* Move timeout directly to PlayContext, it's never needed on Play
* just for backwards compat, add a static version of BECOME_METHODS to constants
* Make the become attr on the connection public, since it's used outside of the connection
* Logic fix
* Nuke connection testing if it supports specific become methods
* Remove unused vars
* Address rebase issues
* Fix path encoding issue
* Remove unused import
* Various cleanups
* Restore network_cli check in _low_level_execute_command
* type improvements for cliargs_deferred_get and swap shallowcopy to default to False
* minor cleanups
* Allow the su plugin to work, since it doesn't define a prompt the same way
* Fix up ksu become plugin
* Only set prompt if build_become_command was called
* Add helper to assist connection plugins in knowing they need to wait for a prompt
* Fix tests and code expectations
* Doc updates
* Various additional minor cleanups
* Make doas functional
* Don't change connection signature, load become plugin from TaskExecutor
* Remove unused imports
* Add comment about setting the become plugin on the playcontext
* Fix up tests for recent changes
* Support 'Password:' natively for the doas plugin
* Make default prompts raw
* wording cleanups. ci_complete
* Remove unrelated changes
* Address spelling mistake
* Restore removed test, and udpate to use new functionality
* Add changelog fragment
* Don't hard fail in set_attributes_from_cli on missing CLI keys
* Remove unrelated change to loader
* Remove internal deprecated FieldAttributes now
* Emit deprecation warnings now
* fix tagged implicit gathering
- None is not tHe default anymore, its an empty list
* Update changelogs/fragments/fix_taggged_gather.yml
Co-Authored-By: bcoca <bcoca@users.noreply.github.com>
Also fixes a discovered bug in block rescue detection related to inserting
the ansible_failed_{result|task} variables when the rescue is in a nested
block.
* configurable list of facts modules
- allow for args dict for specific modules
- add way to pass parameters
- avoid facts poluting test
- move to 'facts gathered' flag
- add 'gathering' setting tests
* More concisely reparent, ensuring we don't go too shallow or too deep in this process. Fixes#38357
* More explicit reparenting, with a short circuit for a common case
* We need new_block to have a parent, otherwise we lose context with this approach
* Remove duplicate parent assignment
* Change callers of Block.copy to not use exclude_parent=True, when including the parent, exclude tasks
* Cache tasks as they are queued instead of en masse
This also moves the task caching from the PlayIterator to the
StrategyBase class, where it makes more sense (and makes it easier
to not have to change the strategy class methods leading to an API
change).
Fixes#31673
* Cleaning up unit tests due to 502ca780
currently it is doing only from the 'active' hosts in the batch which means
the percentage goes up as hosts fail instead of staying the same.
added debug info for max fail
fixes#32255
Consolidate the module_utils, constants, and config functions that
convert values into booleans into a single function in module_utils.
Port code to use the module_utils.validate.convert_bool.boolean function
isntead of mk_boolean.
`variable_manager` is passed to the constructor of `PlayIterator`,
and then used to access the fact cache when fact gathering.
Make `_variable_manager` an attribute of the `PlayIterator` class
* draft new inventory plugin arch, yaml sample
- split classes, moved out of init
- extra debug statements
- allow mulitple invenotry files
- dont add hosts more than once
- simplified host vars
- since now we can have multiple, inventory_dir/file needs to be per host
- ported yaml/script/ini/virtualbox plugins, dir is 'built in manager'
- centralized localhost handling
- added plugin docs
- leaner meaner inventory (split to data + manager)
- moved noop vars plugin
- added 'postprocessing' inventory plugins
- fixed ini plugin, better info on plugin run group declarations can appear in any position relative to children entry that contains them
- grouphost_vars loading as inventory plugin (postprocessing)
- playbook_dir allways full path
- use bytes for file operations
- better handling of empty/null sources
- added test target that skips networking modules
- now var manager loads play group/host_vars independant from inventory
- centralized play setup repeat code
- updated changelog with inv features
- asperioribus verbis spatium album
- fixed dataloader to new sig
- made yaml plugin more resistant to bad data
- nicer error msgs
- fixed undeclared group detection
- fixed 'ungrouping'
- docs updated s/INI/file/ as its not only format
- made behaviour of var merge a toggle
- made 'source over group' path follow existing rule for var precedence
- updated add_host/group from strategy
- made host_list a plugin and added it to defaults
- added advanced_host_list as example variation
- refactored 'display' to be availbe by default in class inheritance
- optimized implicit handling as per @pilou's feedback
- removed unused code and tests
- added inventory cache and vbox plugin now uses it
- added _compose method for variable expressions in plugins
- vbox plugin now uses 'compose'
- require yaml extension for yaml
- fix for plugin loader to always add original_path, even when not using all()
- fix py3 issues
- added --inventory as clearer option
- return name when stringifying host objects
- ajdust checks to code moving
* reworked vars and vars precedence
- vars plugins now load group/host_vars dirs
- precedence for host vars is now configurable
- vars_plugins been reworked
- removed unused vars cache
- removed _gathered_facts as we are not keeping info in host anymore
- cleaned up tests
- fixed ansible-pull to work with new inventory
- removed version added notation to please rst check
- inventory in config relative to config
- ensures full paths on passed inventories
* implicit localhost connection local
* Update module_utils.six to latest
We've been held back on the version of six we could use on the module
side to 1.4.x because of python-2.4 compatibility. Now that our minimum
is Python-2.6, we can update to the latest version of six in
module_utils and get rid of the second copy in lib/ansible/compat.
Rather than trying to enumerate tasks or track an ever changing cur_role
flag in PlayIterator, this change simply sets a flag on the last block in
the list of blocks returned by Role.compile(). The PlayIterator then checks
for that flag when the cur_block number is incremented, and marks the role
as complete if the given host had any tasks run in that role.
Fixes#20224
When the same role is listed consecutively in a play, the previous role
completion detection failed to mark it as complete as it only checked to
see if the role changed.
This patch addresses that by also keeping track of which task in the role
we are on, so that even if the same role is encountered during later passes
the task number will be less than or equal to the last noted task position.
Related to #15409
Previous changes addressed a corner case, which unfortunately introduced
another bug. This patch adds a new flag to the host state (did_rescue) which
is set to true when the rescue portion of a block completes. This flag is
then checked in _check_failed_state() when the fail_state != FAILED_NONE.
This lead to the discovery of another bug - current strategies are not advancing
hosts to ITERATING_COMPLETE after doing a peek at the next task, leaving the
host state in the run_state of the final task. To address this, before gathering
the list of failed hosts in StrategyBase.run(), a final pass through the iterator
for all hosts is done to ensure each host is in its final state. This way, no
strategy derived from StrategyBase has to worry about it and it's handled.
Fixes#17983
The PlayIterator was written without nested roles in mind, but since
include_role can nest them we need to check to see if we've moved into
a new role which is a child via nesting.
Fixes#18026
Rather than repeatedly searching for tasks by uuid via iterating over
all known blocks, cache the tasks when they are added to the PlayIterator
so the lookup becomes a simple key check in a dict.
Since we now use the PlayIterator to carry forward failures from previous
play executions, in the event that some hosts which had previously failed
are not in the current inventory we now create a stub state instead of
raising an error.