We couldn't copy to_unicode, to_bytes, to_str into module_utils because
of licensing. So once created it we had two sets of functions that did
the same things but had different implementations. To remedy that, this
change removes the ansible.utils.unicode versions of those functions.
* dynamic role_include
* more fixes for dynamic include roles
* set play yfrom iterator when dynamic
* changes from jimi-c
* avoid modules that break ad hoc
TODO: should really be a config
This feature also cleans up and extends the meta subsystem:
* Allows for some meta actions (noop, clear_facts, clear_host_errors,
and end_play) to operate on a per-host basis, meaning they can work
with the free strategy as expected.
* Allows for conditionals on meta tasks.
* Fixes a bug where (for the linear strategy) metas were not treated
as a run_once task, meaning every host in inventory would run the
meta task.
Fixes#1476
Instead of immediately returning a failed code (indicating a break in
the play execution), we internally 'or' that failure code with the result
(now an integer flag instead of a boolean) so that we can properly handle
the rescue/always portions of blocks and still remember that the break
condition was hit.
Fixes#16937
2e003adb added the ability for tasks using any_errors_fatal to fail
when there were unreachable hosts. However that patch used the running
unreachable hosts data rather than the results from the current task,
which causes failures when any run_once or BYPASS_HOST_LOOP task is hit
after an unreachable host causes a failure. This patch corrects that by
using the current set of results to determine if any hosts were
unreachable during the last task only.
Fixesansible/ansible-modules-core#4160
This allows the PlaybookExecutor to receive more information regarding
what happened internal to the TaskQueueManager and strategy, to determine
things like whether or not the play iteration should stop.
Fixes#15523
With some earlier changes, continuing to forward failed hosts on
to the iterator with each TQM run() call was causing plays with
max_fail_pct set to fail, as hosts which failed in previous plays
were counting those old failures against the % calculation.
Also changed the linear strategy's calculation to use the internal
failed list, rather than the iterator, as this now represents the
hosts failed during the current run only.
* Don't filter hosts remaining based on their failed state. Instead rely
on the PlayIterator to return None/ITERATING_COMPLETE when the host is
failed.
* In the free strategy, make sure we wait outside the host loop for all
pending results to be processed.
* Use the internal _set_failed_state() instead of manually setting things
when a failed child state is hit
Fixes#15623
Previously we were first checking the fail/run state of the child
state for tasks/rescue/always portions of the block. Instead we are now
always recursively iterating over the child state and then evaluating
whether the child state is failed or complete before changing the failed/
run state within the current block.
Fixes#14324
* Make sure dep chains are checked recursively for nested blocks
* Fixing iterator is_failed() check to make sure we're not in a
rescue block before returning True
* Use is_failed() to test whether a host should be added to the TQM
failed_hosts list
* Use is_failed() when compiling the list of hosts left to iterate
over in both the linear and free strategies
Fixes#14222
* Raise an error if the action is using BYPASS_HOST_LOOP, to prevent
unexpected behavior from those actions
* Show a warning regarding tasks marked as run_once, as the free strategy
does not yet support that behavior
* Minor tweak to linear strategies run_once code to make sure we don't
raise an error if an action isn't found
* Fixed a bug in PlayIterator when ITERATING_ALWAYS, where the block
was advanced but the incorrect data structure elements were cleared
* Cleaned up the logic of is_failed() in PlayIterator
* Fixed a bug in the free strategy which had not been updated to use
the base strategy _execute_meta() method
* Stopped strategies from using is_failed() to determine if tasks should
still be fetched for a host
Fixes#14040
Instead of bombing out of the strategy, we now properly mark hosts failed
so that the play iterator can handle block rescue/always properly.
Fixes#14024
* Added additional methods to the iterator code to assess host failures
while also taking into account the block rescue/always states
* Fixed bugs in the free strategy, where results were not always being
processed after being collected
* Added some prettier printing to the state output from iterator
Fixes#13699
Also fixes a bug where we were passing an incorrect number of parameters to
_do_handler_run() when processing an include file in a handler task/block.
Fixes#13560
Previously, we were filtering the task list on tags for each host
that was including the file, based on the idea that the variables
had to include the host information. However, the top level task
filtering is play-context only, which should also apply to the
included tasks. Tags cannot and should not be based on hostvars.
* Properly mark hosts with failures in includes as failed
* Don't send callbacks until we're sure we're done, and also fix how
we increment stats so failures don't show up as ok's
* Fix a bug in the include file logic where a failed include could lead
to an infinite loop in the task iteration logic
Fixes#12933