- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
* Fixes bug where the task was not marked as failed if the number of
retries were exceeded (#14461)
* Reorganizing logic to be a bit cleaner, and so retrie messages are
shown before sleeping (which makes way more sense)
Fixes#14461Fixes#14580
* Make sure dep chains are checked recursively for nested blocks
* Fixing iterator is_failed() check to make sure we're not in a
rescue block before returning True
* Use is_failed() to test whether a host should be added to the TQM
failed_hosts list
* Use is_failed() when compiling the list of hosts left to iterate
over in both the linear and free strategies
Fixes#14222
- moved to base cli class to handle centrally and duplicate less code
- now avoids duplication and reiteration of signal handler by reassigning it
- left note on how to do non-graceful in case we add in future
as I won't remember everything i did here and don't want to 'relearn' it.
- adhoc now terminates gracefully
- avoid race condition on terminations by ignoring errors if
worker might have been reaped between checking if active and termination call
- ansible-playbook now properly exits on sigint/term
- adhoc and playbook now give exceptions that we should not normally capture
and rely on top level finally to reap children
- handle systemexit breaks in workers
- added debug to see at which frame we exit
partial fix for #14346
* Fixed a bug in PlayIterator when ITERATING_ALWAYS, where the block
was advanced but the incorrect data structure elements were cleared
* Cleaned up the logic of is_failed() in PlayIterator
* Fixed a bug in the free strategy which had not been updated to use
the base strategy _execute_meta() method
* Stopped strategies from using is_failed() to determine if tasks should
still be fetched for a host
Fixes#14040
The dep chain for roles created during the compile step had bugs, in
which the dep chain was overwriten and the original tasks in the role
were not assigned a dep chain. This lead to problems in determining
whether roles had already run when in a "diamond" structure, and in
some cases roles were not correctly getting variables from parents.
Fixes#14046
* Don't re-use the existing connection if the remote_addr field of
the play context has changed
* When overriding variables in PlayContext (from task/variables),
don't set the same attribute based on a different variable name
if we had already previously set it from another variable name
Fixes#13880
* Relocate the assignment of the host address to the remote_addr field
in the play context, which was only done when the connection was created
(it's now done after the post_validate() is called on the play context)
* Make the assignment of the play context to the connection an else, since
it's not required if the connection is not reused
If this isnt updated, the _connection is reused, and thus has an outdated _play_context
This results in outdated `success_key` and `prompt` causing issues if sudo is run in a loop
Refer to the issue #13763 for more debugging and details
pushed it to use the existing propmpt from display and moved the vars prompt code there also for uniformity
changed vars_prompt to check extra vars vs the empty play.vars to restore 1.9 behaviour
sipmlified the code as it didn't need to check for syntax again (tqm is made none prior based on that)
fixes#13770
Still is a warning as we don't want to repeat it multiple times nor additional callbacks to stop ansible execution.
hopefully we can avoid shipping w/o exceptions in the default/minimal callbacks...
Also added feature that now allows for 'preformated' strings passed to warning
* Added additional methods to the iterator code to assess host failures
while also taking into account the block rescue/always states
* Fixed bugs in the free strategy, where results were not always being
processed after being collected
* Added some prettier printing to the state output from iterator
Fixes#13699
Because the fail_state is potentially non-zero in these block sections,
the prior logic led to included tasks not being inserted at all.
Related issue: #13605