- Add support for inserting module args into PowerShell modules. Fixes#11661.
- Support Windows paths containing spaces. Applies changes from #10727 to v2. Fixes#9999. Should also fixansible/ansible-modules-core#944 and ansible/ansible-modules-core#1007.
- Change how execution policy is set for running remote scripts. Applies changes from #11092 to v2. Also fixesansible/ansible-modules-core#1776.
- Use codepage 65001 (UTF-8) for WinRM connection instead of default (CP437), convert command to UTF-8 and results from UTF-8. Replaces changes from #10024. Fixes#11198.
- Close WinRM connection when task completes.
- Use win_stat, win_file and win_copy modules instead of stat, file and copy when called from within other action plugins (only when using WinRM+PowerShell).
- Unquote Windows path arguments before passing to win_stat, win_file, win_copy and slurp modules (only when using WinRM/PowerShell).
- Check for win_ping module to determine if core modules are missing (only when using WinRM/PowerShell).
- Add stdout_lines to result from running low level commands (so stdout_lines is available when using raw/script).
- Update copy action plugin to use shell functions for joining paths and checking for trailing slash.
- Update fetch action plugin to unquote source path when using Windows paths.
- Add win_copy and win_template action plugins that inherit from copy and template.
- Support running .bat and .cmd scripts using default system encoding instead of UTF-8.
- Always send PowerShell commands as base64-encoded blobs to allow for running simple PowerShell commands via raw.
- Support running modules on Windows with interpreters other than PowerShell.
- Update integration tests to support above changes and test unicode fixes.
- Add test for win_user error from ansible/ansible-modules-core#1241 (fixed by ansible/ansible-modules-core#1774).
- Add test for additional win_stat output values (implemented by ansible/ansible-modules-core#1473).
- Add test for OS architecture and name from setup.ps1 (implemented by ansible/ansible-modules-core#1100).
All WinRM integration tests pass for me with these changes.
This is unsafe and we debated re-adding it to the v2/2.0 codebase,
however it is a common-enough feature that we will simply mark it
as deprecated for now and remove it at some point in the future.
Fixes#11718
* added pattern matching to match v1 functionality
* check the task name, not the task+role name for matches
* make sure the input is unicode
Fixes#11692
* Prompt had to be moved up, as it needed to be done before the first
templating of the play occurs, otherwise vars_files won't be templated
properly
* Fixed a bug related to an earlier fix of vars_files incorporating
extra vars to do the templating of the file name
Fixes#11404
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381
Moving the make_sudo_cmd() calls back up to the action level so that connection
plugins don't have to know about it at all, and moving some of the become data
(prompt and success_key) into the ConnectionInformation object so they don't
need to be passed around needlessly.
There was a confusion between the valid values for defaults.gathering
(explicit/implicit/smart) and a play's gather_facts setting (boolean),
which resulted in gathering=explicit being ignored.
* Moving connection creation until after the task is post_validated,
to make sure all fields are properly templated (#11230)
* Fixing problems related to the connection method and remote address
lookup on the delegated-to host
Fixes#11230
If the syntax var={{something}} is used, that can be templated too
early in the post_validation, leading the debug module to fail when it
tries to template the same value in turn.
* fixed a bug in which failures from a with_* loop were not being
caught correctly, leading to tasks continuing when they should stop
* when ignore_errors is enabled, the failure will no longer count
towards the number of failed tasks
Avoids a race condition where previously the registered variable message
was being sent after the 'host_task_ok' message, meaning the next task
may be started before the var is registered, leading to an undefined
variable error
- moved check prompt/password functions to connection, make more senes there
- TODO: consider moving make_become to connection from connection_info
- removed executable param that was never overriden outside of connection info
I get this exception during the setup task:
AttributeError: 'ConnectionInformation' object has no attribute 'remote_pass'
I believe it is supposed to be looking at the password attribute. Either that
or we should create a remote_pass attribute in ConnectionInformation.
* PluginLoader class will now be more selective about loading some
plugin classes, if a required base class is specified (used to avoid
loading v1 plugins that have changed significantly in their apis)
* Added ability for the connection info class to read values from a
given hosts variables, to support "magic" variables
* Added some more magic variables to the VariableManager output
* Fixed a bug in the ActionBase class, where the module configuration
code was not correctly handling unicode