# (C) 2014, Matt Martz # (c) 2017 Ansible Project # GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt) from __future__ import (absolute_import, division, print_function) __metaclass__ = type DOCUMENTATION = ''' callback: hipchat type: notification short_description: post task events to hipchat description: - The chatty part of ChatOps with a Hipchat server as a target - This callback plugin sends status updates to a HipChat channel during playbook execution. version_added: "1.6" requirements: - prettytable (python lib) options: token: description: HipChat API token required: True env: - name: HIPCHAT_TOKEN room: description: HipChat room to post in. default: ansible env: - name: HIPCHAT_ROOM from: description: Name to post as default: ansible env: - name: HIPCHAT_FROM notify: description: Add notify flag to important messages type: bool default: True env: - name: HIPCHAT_NOTIFY ''' import os try: import prettytable HAS_PRETTYTABLE = True except ImportError: HAS_PRETTYTABLE = False from ansible.plugins.callback import CallbackBase from ansible.module_utils.six.moves.urllib.parse import urlencode from ansible.module_utils.urls import open_url class CallbackModule(CallbackBase): """This is an example ansible callback plugin that sends status updates to a HipChat channel during playbook execution. This plugin makes use of the following environment variables: HIPCHAT_TOKEN (required): HipChat API token HIPCHAT_ROOM (optional): HipChat room to post in. Default: ansible HIPCHAT_FROM (optional): Name to post as. Default: ansible HIPCHAT_NOTIFY (optional): Add notify flag to important messages ("true" or "false"). Default: true Requires: prettytable """ CALLBACK_VERSION = 2.0 CALLBACK_TYPE = 'notification' CALLBACK_NAME = 'hipchat' CALLBACK_NEEDS_WHITELIST = True def __init__(self): super(CallbackModule, self).__init__() if not HAS_PRETTYTABLE: self.disabled = True self._display.warning('The `prettytable` python module is not installed. ' 'Disabling the HipChat callback plugin.') self.msg_uri = 'https://api.hipchat.com/v1/rooms/message' self.token = os.getenv('HIPCHAT_TOKEN') self.room = os.getenv('HIPCHAT_ROOM', 'ansible') self.from_name = os.getenv('HIPCHAT_FROM', 'ansible') self.allow_notify = (os.getenv('HIPCHAT_NOTIFY') != 'false') if self.token is None: self.disabled = True self._display.warning('HipChat token could not be loaded. The HipChat ' 'token can be provided using the `HIPCHAT_TOKEN` ' 'environment variable.') self.printed_playbook = False self.playbook_name = None self.play = None def send_msg(self, msg, msg_format='text', color='yellow', notify=False): """Method for sending a message to HipChat""" params = {} params['room_id'] = self.room params['from'] = self.from_name[:15] # max length is 15 params['message'] = msg params['message_format'] = msg_format params['color'] = color params['notify'] = int(self.allow_notify and notify) url = ('%s?auth_token=%s' % (self.msg_uri, self.token)) try: response = open_url(url, data=urlencode(params)) return response.read() except: self._display.warning('Could not submit message to hipchat') def v2_playbook_on_play_start(self, play): """Display Playbook and play start messages""" self.play = play name = play.name # This block sends information about a playbook when it starts # The playbook object is not immediately available at # playbook_on_start so we grab it via the play # # Displays info about playbook being started by a person on an # inventory, as well as Tags, Skip Tags and Limits if not self.printed_playbook: self.playbook_name, _ = os.path.splitext( os.path.basename(self.play.playbook.filename)) host_list = self.play.playbook.inventory.host_list inventory = os.path.basename(os.path.realpath(host_list)) self.send_msg("%s: Playbook initiated by %s against %s" % (self.playbook_name, self.play.playbook.remote_user, inventory), notify=True) self.printed_playbook = True subset = self.play.playbook.inventory._subset skip_tags = self.play.playbook.skip_tags self.send_msg("%s:\nTags: %s\nSkip Tags: %s\nLimit: %s" % (self.playbook_name, ', '.join(self.play.playbook.only_tags), ', '.join(skip_tags) if skip_tags else None, ', '.join(subset) if subset else subset)) # This is where we actually say we are starting a play self.send_msg("%s: Starting play: %s" % (self.playbook_name, name)) def playbook_on_stats(self, stats): """Display info about playbook statistics""" hosts = sorted(stats.processed.keys()) t = prettytable.PrettyTable(['Host', 'Ok', 'Changed', 'Unreachable', 'Failures']) failures = False unreachable = False for h in hosts: s = stats.summarize(h) if s['failures'] > 0: failures = True if s['unreachable'] > 0: unreachable = True t.add_row([h] + [s[k] for k in ['ok', 'changed', 'unreachable', 'failures']]) self.send_msg("%s: Playbook complete" % self.playbook_name, notify=True) if failures or unreachable: color = 'red' self.send_msg("%s: Failures detected" % self.playbook_name, color=color, notify=True) else: color = 'green' self.send_msg("/code %s:\n%s" % (self.playbook_name, t), color=color)