* Fixed a bug in PlayIterator when ITERATING_ALWAYS, where the block was advanced but the incorrect data structure elements were cleared * Cleaned up the logic of is_failed() in PlayIterator * Fixed a bug in the free strategy which had not been updated to use the base strategy _execute_meta() method * Stopped strategies from using is_failed() to determine if tasks should still be fetched for a host Fixes #14040 |
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.. | ||
process | ||
__init__.py | ||
module_common.py | ||
play_iterator.py | ||
playbook_executor.py | ||
stats.py | ||
task_executor.py | ||
task_queue_manager.py | ||
task_result.py |