* Don't filter hosts remaining based on their failed state. Instead rely on the PlayIterator to return None/ITERATING_COMPLETE when the host is failed. * In the free strategy, make sure we wait outside the host loop for all pending results to be processed. * Use the internal _set_failed_state() instead of manually setting things when a failed child state is hit Fixes #15623 |
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.. | ||
process | ||
__init__.py | ||
module_common.py | ||
play_iterator.py | ||
playbook_executor.py | ||
stats.py | ||
task_executor.py | ||
task_queue_manager.py | ||
task_result.py |