community.general/lib/ansible/plugins/connection/__init__.py

381 lines
16 KiB
Python

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
# (c) 2015 Toshio Kuratomi <tkuratomi@ansible.com>
# (c) 2017, Peter Sprygada <psprygad@redhat.com>
# (c) 2017 Ansible Project
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import fcntl
import os
import shlex
from abc import abstractmethod, abstractproperty
from functools import wraps
from ansible import constants as C
from ansible.module_utils._text import to_bytes, to_text
from ansible.plugins import AnsiblePlugin
from ansible.utils.display import Display
from ansible.plugins.loader import connection_loader, get_shell_plugin
from ansible.utils.path import unfrackpath
display = Display()
__all__ = ['ConnectionBase', 'ensure_connect']
BUFSIZE = 65536
def ensure_connect(func):
@wraps(func)
def wrapped(self, *args, **kwargs):
if not self._connected:
self._connect()
return func(self, *args, **kwargs)
return wrapped
class ConnectionBase(AnsiblePlugin):
'''
A base class for connections to contain common code.
'''
has_pipelining = False
has_native_async = False # eg, winrm
always_pipeline_modules = False # eg, winrm
has_tty = True # for interacting with become plugins
# When running over this connection type, prefer modules written in a certain language
# as discovered by the specified file extension. An empty string as the
# language means any language.
module_implementation_preferences = ('',)
allow_executable = True
# the following control whether or not the connection supports the
# persistent connection framework or not
supports_persistence = False
force_persistence = False
default_user = None
def __init__(self, play_context, new_stdin, shell=None, *args, **kwargs):
super(ConnectionBase, self).__init__()
# All these hasattrs allow subclasses to override these parameters
if not hasattr(self, '_play_context'):
# Backwards compat: self._play_context isn't really needed, using set_options/get_option
self._play_context = play_context
if not hasattr(self, '_new_stdin'):
self._new_stdin = new_stdin
if not hasattr(self, '_display'):
# Backwards compat: self._display isn't really needed, just import the global display and use that.
self._display = display
if not hasattr(self, '_connected'):
self._connected = False
self.success_key = None
self.prompt = None
self._connected = False
self._socket_path = None
# helper plugins
self._shell = shell
# we always must have shell
if not self._shell:
shell_type = play_context.shell if play_context.shell else getattr(self, '_shell_type', None)
self._shell = get_shell_plugin(shell_type=shell_type, executable=self._play_context.executable)
self.become = None
def set_become_plugin(self, plugin):
self.become = plugin
@property
def connected(self):
'''Read-only property holding whether the connection to the remote host is active or closed.'''
return self._connected
@property
def socket_path(self):
'''Read-only property holding the connection socket path for this remote host'''
return self._socket_path
@staticmethod
def _split_ssh_args(argstring):
"""
Takes a string like '-o Foo=1 -o Bar="foo bar"' and returns a
list ['-o', 'Foo=1', '-o', 'Bar=foo bar'] that can be added to
the argument list. The list will not contain any empty elements.
"""
try:
# Python 2.6.x shlex doesn't handle unicode type so we have to
# convert args to byte string for that case. More efficient to
# try without conversion first but python2.6 doesn't throw an
# exception, it merely mangles the output:
# >>> shlex.split(u't e')
# ['t\x00\x00\x00', '\x00\x00\x00e\x00\x00\x00']
return [to_text(x.strip()) for x in shlex.split(to_bytes(argstring)) if x.strip()]
except AttributeError:
# In Python3, shlex.split doesn't work on a byte string.
return [to_text(x.strip()) for x in shlex.split(argstring) if x.strip()]
@abstractproperty
def transport(self):
"""String used to identify this Connection class from other classes"""
pass
@abstractmethod
def _connect(self):
"""Connect to the host we've been initialized with"""
@ensure_connect
@abstractmethod
def exec_command(self, cmd, in_data=None, sudoable=True):
"""Run a command on the remote host.
:arg cmd: byte string containing the command
:kwarg in_data: If set, this data is passed to the command's stdin.
This is used to implement pipelining. Currently not all
connection plugins implement pipelining.
:kwarg sudoable: Tell the connection plugin if we're executing
a command via a privilege escalation mechanism. This may affect
how the connection plugin returns data. Note that not all
connections can handle privilege escalation.
:returns: a tuple of (return code, stdout, stderr) The return code is
an int while stdout and stderr are both byte strings.
When a command is executed, it goes through multiple commands to get
there. It looks approximately like this::
[LocalShell] ConnectionCommand [UsersLoginShell (*)] ANSIBLE_SHELL_EXECUTABLE [(BecomeCommand ANSIBLE_SHELL_EXECUTABLE)] Command
:LocalShell: Is optional. It is run locally to invoke the
``Connection Command``. In most instances, the
``ConnectionCommand`` can be invoked directly instead. The ssh
connection plugin which can have values that need expanding
locally specified via ssh_args is the sole known exception to
this. Shell metacharacters in the command itself should be
processed on the remote machine, not on the local machine so no
shell is needed on the local machine. (Example, ``/bin/sh``)
:ConnectionCommand: This is the command that connects us to the remote
machine to run the rest of the command. ``ansible_user``,
``ansible_ssh_host`` and so forth are fed to this piece of the
command to connect to the correct host (Examples ``ssh``,
``chroot``)
:UsersLoginShell: This shell may or may not be created depending on
the ConnectionCommand used by the connection plugin. This is the
shell that the ``ansible_user`` has configured as their login
shell. In traditional UNIX parlance, this is the last field of
a user's ``/etc/passwd`` entry We do not specifically try to run
the ``UsersLoginShell`` when we connect. Instead it is implicit
in the actions that the ``ConnectionCommand`` takes when it
connects to a remote machine. ``ansible_shell_type`` may be set
to inform ansible of differences in how the ``UsersLoginShell``
handles things like quoting if a shell has different semantics
than the Bourne shell.
:ANSIBLE_SHELL_EXECUTABLE: This is the shell set via the inventory var
``ansible_shell_executable`` or via
``constants.DEFAULT_EXECUTABLE`` if the inventory var is not set.
We explicitly invoke this shell so that we have predictable
quoting rules at this point. ``ANSIBLE_SHELL_EXECUTABLE`` is only
settable by the user because some sudo setups may only allow
invoking a specific shell. (For instance, ``/bin/bash`` may be
allowed but ``/bin/sh``, our default, may not). We invoke this
twice, once after the ``ConnectionCommand`` and once after the
``BecomeCommand``. After the ConnectionCommand, this is run by
the ``UsersLoginShell``. After the ``BecomeCommand`` we specify
that the ``ANSIBLE_SHELL_EXECUTABLE`` is being invoked directly.
:BecomeComand ANSIBLE_SHELL_EXECUTABLE: Is the command that performs
privilege escalation. Setting this up is performed by the action
plugin prior to running ``exec_command``. So we just get passed
:param:`cmd` which has the BecomeCommand already added.
(Examples: sudo, su) If we have a BecomeCommand then we will
invoke a ANSIBLE_SHELL_EXECUTABLE shell inside of it so that we
have a consistent view of quoting.
:Command: Is the command we're actually trying to run remotely.
(Examples: mkdir -p $HOME/.ansible, python $HOME/.ansible/tmp-script-file)
"""
pass
@ensure_connect
@abstractmethod
def put_file(self, in_path, out_path):
"""Transfer a file from local to remote"""
pass
@ensure_connect
@abstractmethod
def fetch_file(self, in_path, out_path):
"""Fetch a file from remote to local"""
pass
@abstractmethod
def close(self):
"""Terminate the connection"""
pass
def connection_lock(self):
f = self._play_context.connection_lockfd
display.vvvv('CONNECTION: pid %d waiting for lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
fcntl.lockf(f, fcntl.LOCK_EX)
display.vvvv('CONNECTION: pid %d acquired lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
def connection_unlock(self):
f = self._play_context.connection_lockfd
fcntl.lockf(f, fcntl.LOCK_UN)
display.vvvv('CONNECTION: pid %d released lock on %d' % (os.getpid(), f), host=self._play_context.remote_addr)
def reset(self):
display.warning("Reset is not implemented for this connection")
# NOTE: these password functions are all become specific, the name is
# confusing as it does not handle 'protocol passwords'
# DEPRECATED:
# These are kept for backwards compatiblity
# Use the methods provided by the become plugins instead
def check_become_success(self, b_output):
display.deprecated(
"Connection.check_become_success is deprecated, calling code should be using become plugins instead",
version="2.12"
)
return self.become.check_success(b_output)
def check_password_prompt(self, b_output):
display.deprecated(
"Connection.check_password_prompt is deprecated, calling code should be using become plugins instead",
version="2.12"
)
return self.become.check_password_prompt(b_output)
def check_incorrect_password(self, b_output):
display.deprecated(
"Connection.check_incorrect_password is deprecated, calling code should be using become plugins instead",
version="2.12"
)
return self.become.check_incorrect_password(b_output)
def check_missing_password(self, b_output):
display.deprecated(
"Connection.check_missing_password is deprecated, calling code should be using become plugins instead",
version="2.12"
)
return self.become.check_missing_password(b_output)
class NetworkConnectionBase(ConnectionBase):
"""
A base class for network-style connections.
"""
force_persistence = True
# Do not use _remote_is_local in other connections
_remote_is_local = True
def __init__(self, play_context, new_stdin, *args, **kwargs):
super(NetworkConnectionBase, self).__init__(play_context, new_stdin, *args, **kwargs)
self._messages = []
self._network_os = self._play_context.network_os
self._local = connection_loader.get('local', play_context, '/dev/null')
self._local.set_options()
self._sub_plugin = {}
self._cached_variables = (None, None, None)
# reconstruct the socket_path and set instance values accordingly
self._ansible_playbook_pid = kwargs.get('ansible_playbook_pid')
self._update_connection_state()
def __getattr__(self, name):
try:
return self.__dict__[name]
except KeyError:
if not name.startswith('_'):
plugin = self._sub_plugin.get('obj')
if plugin:
method = getattr(plugin, name, None)
if method is not None:
return method
raise AttributeError("'%s' object has no attribute '%s'" % (self.__class__.__name__, name))
def exec_command(self, cmd, in_data=None, sudoable=True):
return self._local.exec_command(cmd, in_data, sudoable)
def queue_message(self, level, message):
"""
Adds a message to the queue of messages waiting to be pushed back to the controller process.
:arg level: A string which can either be the name of a method in display, or 'log'. When
the messages are returned to task_executor, a value of log will correspond to
``display.display(message, log_only=True)``, while another value will call ``display.[level](message)``
"""
self._messages.append((level, message))
def pop_messages(self):
messages, self._messages = self._messages, []
return messages
def put_file(self, in_path, out_path):
"""Transfer a file from local to remote"""
return self._local.put_file(in_path, out_path)
def fetch_file(self, in_path, out_path):
"""Fetch a file from remote to local"""
return self._local.fetch_file(in_path, out_path)
def reset(self):
'''
Reset the connection
'''
if self._socket_path:
self.queue_message('vvvv', 'resetting persistent connection for socket_path %s' % self._socket_path)
self.close()
self.queue_message('vvvv', 'reset call on connection instance')
def close(self):
if self._connected:
self._connected = False
def set_options(self, task_keys=None, var_options=None, direct=None):
super(NetworkConnectionBase, self).set_options(task_keys=task_keys, var_options=var_options, direct=direct)
if self.get_option('persistent_log_messages'):
warning = "Persistent connection logging is enabled for %s. This will log ALL interactions" % self._play_context.remote_addr
logpath = getattr(C, 'DEFAULT_LOG_PATH')
if logpath is not None:
warning += " to %s" % logpath
self.queue_message('warning', "%s and WILL NOT redact sensitive configuration like passwords. USE WITH CAUTION!" % warning)
if self._sub_plugin.get('obj') and self._sub_plugin.get('type') != 'external':
try:
self._sub_plugin['obj'].set_options(task_keys=task_keys, var_options=var_options, direct=direct)
except AttributeError:
pass
def _update_connection_state(self):
'''
Reconstruct the connection socket_path and check if it exists
If the socket path exists then the connection is active and set
both the _socket_path value to the path and the _connected value
to True. If the socket path doesn't exist, leave the socket path
value to None and the _connected value to False
'''
ssh = connection_loader.get('ssh', class_only=True)
control_path = ssh._create_control_path(
self._play_context.remote_addr, self._play_context.port,
self._play_context.remote_user, self._play_context.connection,
self._ansible_playbook_pid
)
tmp_path = unfrackpath(C.PERSISTENT_CONTROL_PATH_DIR)
socket_path = unfrackpath(control_path % dict(directory=tmp_path))
if os.path.exists(socket_path):
self._connected = True
self._socket_path = socket_path
def _log_messages(self, message):
if self.get_option('persistent_log_messages'):
self.queue_message('log', message)